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Answer by moonboots for Bone rotation causes unwanted mesh deformation - not...
Your head is parented to the head bone with a simple parentage, so when you move the head bone, it moves the head vertices. Among these vertices there are the eyebrows, and you've assigned these...
View ArticleBone rotation causes unwanted mesh deformation - not weight related (I don't...
I'm trying to set up a character rig and managed to get the entire body working alright, it has IK constraints set up and all that. Each section of the limbs is segmented (and also a separate object)...
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