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Answer by moonboots for Bone rotation causes unwanted mesh deformation - not...

Your head is parented to the head bone with a simple parentage, so when you move the head bone, it moves the head vertices. Among these vertices there are the eyebrows, and you've assigned these...

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Bone rotation causes unwanted mesh deformation - not weight related (I don't...

I'm trying to set up a character rig and managed to get the entire body working alright, it has IK constraints set up and all that. Each section of the limbs is segmented (and also a separate object)...

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